![]() Second, we saw a streak of consolidations with record-breaking deals. And if you see a member of the DoF team, don't forget to tell them "Mice Nuts!"Ĭonsolidation, IDFA, metverse, Web3 and now a recession…ĭuring just the last couple of years, we’ve seen some wild phenomena affect the games industry: First, lockdowns caused engagement spikes. Or the Xsolla Game Night we are co-hosting with Mattel and Xsolla on Tuesday. Headed to GDC later this month? Don't forget to show up for Ethan's Sunday night casual meetup at Standard Deviant Brewing company to meet your fellow Fundies. And we talk Niantic's next game and the incredibly difficult challenge of finding a second, globe spanning phenomenon. We talk Angry Birds Classic and the incredibly hard problem of getting organic traffic to your profitable games they are not #1 in the search results. We talk Knockout City's shutdown and the incredibly difficult challenge of profitably running a cosmetics forward monetization strategy. We talk about the Apex Legends Mobile shutdown and the incredibly difficult challenge of feeding a live service content treadmill. ![]() Most of the team (and the audience) is off at the Istanbul Gaming Summit, leaving Ethan and Phil to hold down the fort. If you like this interview, you'll love The Fourth Curtain. This one is chock full of firsthand wisdom from an absolute legend of the games industry, so buckle up.Īnd if you enjoy this episode, check out Alex's new podcast The Fourth Curtain! Alex and co-host Aaron Marroquin talk with industry luminaries about the making of some of the biggest games of all time. ![]() Because when you sell your studio to another company, you haven't exited, you've only taken the next step on the entrepreneurial journey. But after some deep history on the origins of Bungie and their pre-Halo hits like Marathon and Myth, Alex explains how misleading the label "exit" is. Few people can claim the same amazing entrepreneurial accomplishments as Alex, having founded and "exited" three different game companies (Bungie, Wideload, Industrial Toys) to three very different, public, Fortune 500 companies (Microsoft, Disney, EA). Savage Resurrection is out on Steam for £11.24/14,99€/$14.99, which includes the 25% launch discount available until Thursday.This week Ethan is gushing with fanboy love for a hometown hero of his, Alex Seropian, founder of Bungie. I only pubbed around briefly before returning to NS, mind, so this might be half-remembered guff. Savage didn't seem as interesting as an FPS or an RTS. I played a bit of Savage back in the day but never really clicked with it, probably because I'd already fallen in love with Natural Selection. Like the good Battlezone or Natural Selection. As you'd expect from an RTS, your team needs to build and research certain things to open up options. They both play differently, with the humans mostly preferring guns and monsters being more into claws and fists - 'cause they're already on the ends of their arms, yeah? Different classes are different units, with different possible loadouts. Build bases, lead attacks, smash the enemy's stuff up. monsters multiplayer where one player on each side is a commander and the rest are their troops to direct around. Based on the first Savage game, Resurrection offers 16v16 men vs. After a stretch on Steam Early Access, they've properly released Savage Resurrection. ![]() The studio have focused on MOBAs in recent years, releasing Heroes of Newerth and Strife, but they're back genremashing now. Old people might remember Savage: The Battle for Newerth, a combination of FPS and RTS released in 2003 by S2 Games.
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